3D 动画EXAMPLE / V4.3
风格化游戏 CG
Stylized / Game CG
一帧风格化游戏过场:人物、道具和咖啡馆都由三维模型构成,造型与光影一眼可辨。
适用方向
游戏角色过场动画概念预演
STYLE PROMPT / REUSABLE可复用风格提示词
填入你的主体与场景
可将上方示例图作为 Image 1 风格参考。下方模板还包含媒介、材质、色彩、光线和排除项;替换方括号里的内容即可,也可以继续调整这些风格描述。
Use Image 1 only as a STYLE REFERENCE. Use its distinctive polished game-CG visual language as a guide, not as content to copy. Do not reproduce its exact face, pose, setting, framing, or objects.
Create a fresh horizontal 16:9 frame from a stylized real-time game cinematic based on:
[YOUR SUBJECT AND SCENE: Add the person, object, action, setting, and framing you want here.]
Use confident art direction and crisp sculptural forms. Give characters, when present, mature proportions, slightly enlarged expressive eyes, clean angular facial planes, grouped modeled hair, a sharp readable silhouette, and crisp garment seams and folds. Use polished synthetic materials, controlled stylized PBR response, precise ambient occlusion, clear modeled edges, directional game lighting, a warm amber key light, cool blue fill, and a distinct warm rim light. Render the environment as a cohesive computer-built game world with rich color contrast and readable dramatic shadows. Keep the result clearly game-cinematic CGI, distinct from live-action photography and soft rounded feature-animation 3D.
No photoreal skin pores, camera-lens artifacts, anime, chibi, flat illustration, crude low-poly geometry, armor, weapons, fantasy costume, UI or HUD, text, logos, or watermark.查看示例图的原始生成提示词EXAMPLE / V4.3
Use Image 1 as a STYLE REFERENCE ONLY. Use its distinctive polished game-CG visual language as a guide, but follow the subject and scene described here. Do not reproduce the reference's exact face, pose, cafe layout, framing or objects.
Create a fresh horizontal 16:9 full-body frame from a stylized real-time game cinematic. Show one adult East Asian woman in her late 20s, with shoulder-length dark brown hair, wearing a sage-green overshirt over an ivory T-shirt, charcoal straight-leg trousers and white sneakers. She holds a plain white takeaway cup and carries a tan canvas tote. She stands in a bright modern neighborhood cafe with pale plaster walls, angular oak tables and chairs, tall windows overlooking a blue city skyline, and one leafy potted plant. Eye-level medium-wide framing; show her full body and enough cafe environment around her.
Match the reference's specific art direction: a mature, appealing designed 3D game protagonist, slightly enlarged expressive eyes, clean angular facial planes across the cheeks and jaw, sculpted grouped hair locks with crisp block-like contours, a sharp readable silhouette, and crisp garment seams and folds. Use polished synthetic 3D skin and cloth shading, controlled stylized PBR materials, precise ambient occlusion, clear modeled edges and directional game lighting. Render the whole cafe as a cohesive computer-built game environment. Preserve the reference's warm amber late-afternoon sunlight, cool blue window fill, warm rim light, rich color contrast and readable dramatic shadows. Make the blocky sculptural character forms visible at thumbnail size. Clearly game-cinematic CGI, not live-action photography and not soft rounded feature-animation 3D.
Keep adult proportions and wearable everyday clothing. No photoreal skin pores, camera-lens artifacts, smooth natural hair strands, soft rounded hair clumps, puffy clothing, anime, chibi, flat illustration, crude low-poly geometry, armor, weapons, fantasy costume, UI/HUD, text, logos or watermark.审校笔记
本轮 image_gen 参考图对照通过:成熟略带棱角的角色、雕塑发束与衣料折面、PBR 材质和暖冷光色接近 R04。
用这个风格生成参考图
打开后提示词与风格参考图已自动带上,改掉方括号里的主体与场景即可;生成时需要登录。
