3D 动画
低多边形 3D
Low-poly / 3D
用可见的多边形面、平面着色和克制色板搭出完整场景,几何本身就是画面的主角。
适用方向
产品解释轻科幻游戏概念
STYLE PROMPT / REUSABLE可复用风格提示词
填入你的主体与场景
可将上方示例图作为风格参考图上传。下方模板还包含媒介、材质、色彩、光线和排除项;替换方括号里的内容即可,也可以继续调整这些风格描述。
Use Image 1 only as a STYLE REFERENCE. The reference guides the low-poly 3D rendering language, not the content. Do not reproduce its subject identity, exact pose, set dressing, framing, or incidental objects.
Create a horizontal 16:9 low-poly 3D render based on:
[YOUR SUBJECT AND SCENE: Add the person, object, action, setting, and framing you want here.]
Build every visible element from deliberately simplified geometry with large, clearly visible triangular facets. Use flat per-face shading with strong tonal separation between adjacent planes, crisp polygon edges, a restrained palette of five to seven colors, and simple matte materials with no photographic textures. Light the scene with one hard directional sunlight from the side and cool ambient fill so adjacent facets separate into high-contrast light and shadow planes, with deep geometric shadows across the floor and wall. Use a low three-quarter wide-angle camera looking slightly up at the subject, with strong perspective convergence and clear foreground/background overlap. Keep the 3D volume, silhouette, and large facet pattern obvious at 300px thumbnail size. The subject, clothing, props, and environment must all share the same low-poly construction and shading logic.
Avoid high-poly smooth surfaces, photoreal textures, subsurface skin, painterly brushwork, cel outlines, flat vector illustration, voxel cubes, glossy reflections, depth-of-field blur, text, logos, or watermark.查看示例图的原始生成提示词
Use Image 1 only as a STYLE REFERENCE. Explicitly use its low-poly 3D rendering language as the guide. Do not copy the reference person's identity, exact pose, exact framing, or incidental objects.
Create a horizontal 16:9 low-poly 3D frame of one adult East Asian woman in her late 20s with shoulder-length dark brown hair, wearing a sage-green overshirt over an ivory T-shirt, charcoal straight-leg trousers and white sneakers. She holds a plain white takeaway cup and carries a tan canvas tote. She is in an ordinary neighborhood cafe with pale plaster walls, an oak counter and tables, tall street-facing windows and one leafy potted plant. Full-body, eye-level medium-wide composition, the woman slightly right of center.
Build the entire scene from large, clearly visible low-polygon facets. The woman, her hair, clothing, cup, tote, furniture, plant, and architecture must all use simplified faceted forms with crisp polygon edges and flat per-face shading. Use a restrained palette of warm cream, sage green, honey oak, charcoal, and pale blue, with a small amber accent. Light the scene with one hard directional sunlight from the side and cool ambient fill so adjacent facets separate into high-contrast light and shadow planes, with deep geometric shadows across the floor and wall. Use a low three-quarter wide-angle camera looking slightly up at the subject, with strong perspective convergence and clear foreground/background overlap. Keep the image matte, dimensional, and readable at 300px thumbnail size, with a clear silhouette and large visible facet pattern.
Avoid high-poly smooth surfaces, photoreal textures, subsurface skin, painterly brushwork, cel outlines, voxel cubes, glossy reflections, depth-of-field blur, text, logos or watermark.用这个风格生成参考图
打开后提示词与风格参考图已自动带上,改掉方括号里的主体与场景即可;生成时需要登录。
